An independent real-time studio.
Pacawood is a small, opinionated studio working at the intersection of games, animation, and real-time art. We build worlds end-to-end — from engine to engine, from concept to ship.
Make real-time worlds that feel handmade.
The best games and the best films share a craft sensibility. We think real-time tooling has finally caught up — and the studios that learn to move at its speed will define the next decade.
Ship, every quarter, in public.
We don't disappear into year-long stealth. We pick small surface areas, ship them, and learn out loud. Every project either earns its keep or teaches us something we can sell.
How we got here.
- 29 Apr 2025Studio
Pacawood Private Limited incorporated in Jaipur.
- May 2025Animation · Client
Verdant Autobots — 3D animation production for their EV tractor reveal.
- Late 2025Studio
Studio pipeline established end-to-end across Unity, Unreal, and Blender.
- Nov 2025Animation · Client
City blockout and environment animation contract for a government agency.
- Jan 2026Game · In-house
Battlefronts — a Rajasthan-set action game built in-house. First prototype shipped.
- Mar 2026Game · In-house
Battleborn — second in-house title enters production.
- Jun 2026Game · Shipped
Food Merge — cute 2D puzzle title goes live on Google Play with IAP, ads, leaderboards, and cloud saves.
The people behind it.

Priyadarshan Kumar
Game engineering and production. Unity, C#, live ops, launch — the path from prototype to a build players keep open.

Pratik Kumar
3D pipeline lead. Models, rigs, animates — high-poly to game-ready, render to engine.

Abhinav Sharma
Product design and brand. Turns ideas into interfaces, and interfaces into pipelines that close deals.